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The town with no name



After uncovering the secrets of Midnight Manor, Delaware St. John and partner Kelly Bradford find themselves involved in a new mystery that proves to be darker and more sinister than the manor.
Deep in the woods of northern Maine there lies a town, a town that has never been recorded on any map. For twenty years the town has stood vacant after all occupants vanished one fateful night.
The voices have called to Delaware and as he explores the Town with No Name he comes to realize that the most important secret he's about to uncover is his own.
Gameplay Features:
• VIC (Voice/Imagery Communicator) - A modern PDA device for communicating with his assistant, Kelly. Delaware will use it to take pictures, record sounds and contact Kelly for clues.
• Mystery - The voices have called Delaware to the site of a long abandoned town. The secrets here are going to change Delaware forever.
• Interrogate - The spirits that remain here have the answers you're looking for. Ask the right questions to find out vital information.
• Survive - There's something evil roaming these dark streets, Delaware must be quick and resourceful if he's to escape.
• A Psychic Lead - Delaware has been receiving strong visions that will lead him closer to uncovering the evil that resulted in the loss of an entire town overnight.

From the Review @ Just Adventure
Town With No Name the 2nd installment in a planned series of 10 is about…yep, a town with no name. Delaware discovers its existence and location when he happens upon a mysterious book that shows him a disappearing map. As usual, he runs off without Kelly to explore a place forgotten by time, and with all signs of the town’s identity destroyed. This sets in motion an investigation that reveals not only the town’s tortured past, but a crucial development in the series’ plot line as well
Along the way Del will discover spirits aplenty, and he’ll be freer to interact with them and his environment thanks to new options. Del can now speak directly with spirits he encounters
As with Curse of Midnight Manor, Delaware has a high-tech arsenal of ghost-hunting tools at his disposal, augmenting his already-impressive clairvoyant powers and linking him to partner Kelly. Through VIC, (Voice/Imagery Communicator), players can take photos or record any sounds they find suspicious, and Kelly will respond with an analysis.
This game does a good job of recreating the “creep factor” this time around, and includes another couple of heart-pounding chase scenes courtesy of the Hunter
A couple of these “races against time” are interactive with spirits, so that the player is looking to them for direction

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